Created the Avalonia MVVM template, split the CLI into Avalonia.UI and Avalonia.Core
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using System.Data.SQLite;
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namespace AutumnLauncher;
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public static class SqliteData
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{
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private static readonly string DataPath = Configuration.DataDir;
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public static void CreateDatabase()
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{
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if (File.Exists(Path.Combine(Configuration.DataDir, "GameDB.sqlite"))) return;
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Console.WriteLine("Creating Database...");
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// Create a new SQLite database file
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SQLiteConnection.CreateFile($"{DataPath}/GameDB.sqlite");
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// Connect to the database
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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//var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite;Version=3;");
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connection.Open();
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// Create a Games table
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const string createTableSql = "CREATE TABLE Games (GameID INTEGER PRIMARY KEY, GameName TEXT, Developer TEXT, ReleaseDate DATE, Genre TEXT, Type TEXT, FilePath TEXT)";
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var createTableCmd = new SQLiteCommand(createTableSql, connection);
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createTableCmd.ExecuteNonQuery();
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// Close the database connection
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connection.Close();
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}
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public static void AddGame(string? gameName, string? developer, string? date, string? genre, string? type,
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string? path) // method for adding sample data
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{
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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// var command = connection.CreateCommand();
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// Insert game data
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const string insertSql = "INSERT INTO Games (GameName, Developer, ReleaseDate, Genre, Type, FilePath) VALUES (@GameName, @Developer, @ReleaseDate, @Genre, @Type, @FilePath)";
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var insertGame = new SQLiteCommand(insertSql, connection);
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insertGame.Parameters.AddWithValue("@GameName", gameName);
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insertGame.Parameters.AddWithValue("@Developer", developer);
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insertGame.Parameters.AddWithValue("@ReleaseDate", date);
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insertGame.Parameters.AddWithValue("@Genre", genre);
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insertGame.Parameters.AddWithValue("@Type", type);
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insertGame.Parameters.AddWithValue("@FilePath", path);
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insertGame.ExecuteNonQuery();
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connection.Close();
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}
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public static void EditGame(int id, string? gameName, string? developer, string? date, string? genre, string? type,
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string? path) // has to replace all at once
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{
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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const string editSql = "UPDATE Games SET GameName = @GameName, Developer = @Developer, ReleaseDate = @GameDate, " +
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"Genre = @GameGenre, Type = @GameType, FilePath = @GamePath WHERE GameID = @Id";
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var editGame = new SQLiteCommand(editSql, connection);
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editGame.Parameters.AddWithValue("@Id", id);
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editGame.Parameters.AddWithValue("@GameName", gameName);
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editGame.Parameters.AddWithValue("@Developer", developer);
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editGame.Parameters.AddWithValue("@GameDate", date);
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editGame.Parameters.AddWithValue("@GameGenre", genre);
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editGame.Parameters.AddWithValue("@GameType", type);
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editGame.Parameters.AddWithValue("@GamePath", path);
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editGame.ExecuteNonQuery();
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connection.Close();
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}
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public static void RemoveGame(int? gameId)
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{
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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// var command = connection.CreateCommand();
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// remove game data
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const string insertSql = "DELETE FROM Games where GameID = @GameID";
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var removeGame = new SQLiteCommand(insertSql, connection);
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removeGame.Parameters.AddWithValue("@GameID", gameId);
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removeGame.ExecuteNonQuery();
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connection.Close();
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}
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public static List<Game> GetAllGames()
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{
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var games = new List<Game>();
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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var command = connection.CreateCommand();
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command.CommandText = @"SELECT * FROM Games";
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using var reader = command.ExecuteReader();
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while (reader.Read())
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{
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var game = new Game
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{
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GameId = reader.GetInt32(0),
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GameName = reader.GetString(1),
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GameDeveloper = reader.GetString(2),
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GameReleaseDate = reader.GetString(3),
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GameGenre = reader.GetString(4),
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GameType = reader.GetString(5),
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GamePath = reader.GetString(6)
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};
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games.Add(game);
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}
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return games;
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}
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// public static int NumOfGames()
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// {
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// using (var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite"))
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// {
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// connection.Open();
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//
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// var command = connection.CreateCommand();
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// command.CommandText = @"SELECT COUNT(*) from Games";
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//
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// using (var reader = command.ExecuteReader())
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// {
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// while (reader.Read())
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// {
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// return reader.GetInt32(0);
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// }
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// }
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// }
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// return 0;
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// }
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public static Game GetGameById(int gameId)
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{
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using var connection = new SQLiteConnection($"Data Source={DataPath}/GameDB.sqlite");
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connection.Open();
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var command = connection.CreateCommand();
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command.CommandText = @"SELECT * FROM Games WHERE GameID = @gameID LIMIT 1";
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command.Parameters.AddWithValue("@gameID", gameId);
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using var reader = command.ExecuteReader();
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if (reader.Read())
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return new Game
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{
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GameId = reader.GetInt32(0),
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GameName = reader.GetString(1),
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GameDeveloper = reader.GetString(2),
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GameReleaseDate = reader.GetString(3),
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GameGenre = reader.GetString(4),
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GameType = reader.GetString(5),
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GamePath = reader.GetString(6)
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};
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// Handle the case where no game was found with the specified ID
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throw new Exception($"No game found with ID {gameId}");
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}
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}
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